The 2006 Pokémon Crystal Guardians Blastoise card, number 14 in the set. This Stage 2 Water-type Pokémon features unique gameplay mechanics and artwork by Kouki Saitou.
Blastoise
2006 • Pokémon • Crystal Guardians
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Description
The Pokémon Crystal Guardians Blastoise card, designated as number 14, represents a pivotal Stage 2 evolution in the Water type category. Released in 2006, this entry in the Crystal Guardians set captures the essence of Blastoise as a powerful defensive and offensive force in the TCG. Designed by artist Kouki Saitou, the card is classified as a Rare, appealing to collectors who appreciate the intricate details of early 2000s Pokémon card design. Blastoise evolves from Wartortle, bringing 120 Hit Points to the battlefield. Its gameplay revolves around the Water Pressure ability, which enhances its damage output when its remaining health drops to 40 or less, making it a strategic choice for competitive play. The Hydro Pump attack allows players to deal significant damage by leveraging attached Water Energy cards. For enthusiasts of the Pokémon franchise, adding this card to a collection offers a tangible connection to the Crystal Guardians era. Whether you are aiming to complete the set or invest in classic TCG pieces, this card remains a notable item for serious hobbyists tracking the evolution of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Blastoise
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kouki Saitou
Card Stock
English
120
Water
Stage 2
Wartortle
Lightning ×2
2
9
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Water Pressure
As long as Blastoise's remaining HP is 40 or less, Blastoise does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance).
Attack: Hydro Pump (50+)
Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
