The 2006 Pokémon TCG Crystal Guardians Venusaur card, card number 28. This Stage 2 Grass-type card features Hajime Kusajima art and the Chlorophyll ability for strategic play.
Venusaur
2006 • Pokémon • Crystal Guardians
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Description
The Pokémon TCG Crystal Guardians Venusaur card, numbered 28, represents a significant Stage 2 evolution for collectors of the 2006 release. As a Grass-type Pokémon with 110 HP, this card evolves from Ivysaur and serves as a foundational piece for many deck strategies. The card features the Chlorophyll ability, which converts Colorless Energy attached to Grass Pokémon into Grass Energy, offering strategic advantages during gameplay. Its attacks include Green Blast for damage scaling with Grass Energy and a status-inflicting move that can Asleep and Poison the opponent. Designed by Hajime Kusajima, this Rare card is a staple for enthusiasts completing the Crystal Guardians set. Collectors often seek this card for its artistic depiction and gameplay utility. The card's design reflects the aesthetic of the mid-2000s Pokémon TCG era, making it a cherished item for those who appreciate the history of the game. Its unique abilities and attacks make it a versatile choice for competitive and casual play alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Venusaur
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Hajime Kusajima
Card Stock
English
110
Grass
Stage 2
Ivysaur
Fire ×2
3
3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Chlorophyll
All Energy cards that provide only Colorless Energy attached to your Grass Pokémon provide Grass Energy instead.
Attack: Green Blast (20+)
Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.
Attack: Toxic Sleep
The Defending Pokémon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.
