The 2005 Pokémon Deoxys Starmie #48 Uncommon card, a key addition for TCG enthusiasts building their DX series collection.
Starmie
2005 • Pokémon • Deoxys
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Description
The 2005 Pokémon Deoxys Starmie card, designated as number 48 in the DX set, offers a distinct strategic role within the Trading Card Game. As an Uncommon Water-type Stage 1 Pokémon, it evolves from Staryu and presents a unique defensive utility alongside its offensive capabilities. The card features artwork by Yukiko Baba, who brings the aquatic creature to life in this classic release. Starmie possesses 70 Hit Points and relies on the Core Guard ability for protection. This ability reduces damage taken by 10, provided the player attaches any Psychic Energy to Starmie. This mechanic encourages specific energy attachment strategies, making the card a flexible choice for decks that balance Psychic and Water resources. The retreat cost is a manageable 1, allowing for easier movement on the battlefield. Offensively, Starmie offers two distinct attacks. The Water Energy Flip attack targets an opponent's Benched Pokémon, dealing 10 damage without applying Weakness or Resistance. This provides a reliable method for clearing out weaker threats. Alternatively, the Psychic Boom attack deals 10 damage plus an additional 10 for each Energy attached to the Defending Pokémon. This scaling damage potential makes Starmie a threat to heavily powered-up opponents. The Starmie card represents a solid example of mid-2000s Pokémon card design, balancing thematic identity with functional gameplay. Including this card in a set completion project adds depth to any collection. Whether for gameplay nostalgia or catalog completion, the 2005 Pokémon Deoxys Starmie remains a noteworthy entry in the TCG landscape. ## What is the Core Guard ability? Core Guard reduces damage taken by 10 as long as Starmie has any Psychic Energy attached to it. This defensive trait helps protect the Pokémon during turns where it faces heavy attacks. ## How does the Psychic Boom attack work? Psychic Boom deals 10 damage plus an additional 10 damage for each Energy attached to the Defending Pokémon. This allows Starmie to scale its damage output based on the opponent's board state. ## What is the retreat cost for Starmie? The retreat cost for Starmie is 1 Energy. This low cost allows players to move the Pokémon around the battlefield more easily compared to other Stage 1 Pokémon with higher retreat requirements.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Starmie
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Yukiko Baba
Card Stock
English
70
Water
Stage 1
Staryu
Lightning ×2
1
121
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Core Guard
As long as Starmie has any Psychic Energy attached to it, damage done to Starmie by attacks is reduced by 10 (after applying Weakness and Resistance).
Attack: Energy Flip
Choose 1 of your opponent's Benched Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) You may move an Energy attached to that Pokémon to another of your opponent's Pokémon.
Attack: Psychic Boom (10+)
Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokémon.














