Azumarill card number 18 from the 2007 Diamond & Pearl set. This Stage 1 Water-type Pokémon features the Colorless Defense Curl attack and is illustrated by Naoyo Kimura.
Azumarill
2007 • Pokémon • Diamond & Pearl
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Description
Azumarill, card number 18 in the Diamond & Pearl base set, represents a foundational Water-type stage in the early 2007 Pokémon TCG era. Evolving from Marill, this Stage 1 Pokémon boasts 80 HP and relies on its Colorless Defense Curl attack to protect itself by flipping a coin. If successful, it prevents all damage during the opponent's next turn, offering strategic resilience for collectors and players alike. The subsequent attack, WaterBubble Pump 40+, rewards energy attachment, dealing 40 damage plus 20 more if Azumarill has three or more Energy cards attached. This mechanic highlights the card's role in supporting defensive playstyles common in that set's design philosophy. Illustrated by Naoyo Kimura, the card remains a recognizable piece of the Diamond & Pearl series for enthusiasts tracking the evolution of Pokémon card design. For collectors building their Diamond & Pearl collection, this card serves as a key component for completing the base set. Its status as a Rare card makes it a staple for those interested in the history of the franchise's second generation of expansion sets. Whether you are focused on set completion or exploring the mechanics of early 2000s TCG design, Azumarill 18 offers a distinct glimpse into that period.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Naoyo Kimura
Card Stock
English
80
Water
Stage 1
Marill
Lightning +20
2
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Defense Curl
Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.
Attack: Bubble Pump (40+)
If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
