The 2012 Sawk Reverse Holo (card #69) from the Dragons Exalted expansion offers collectors a complete Fighting-type Pokémon with 90 HP and the Karate Chop attack.
Sawk
2012 • Pokémon • Dragons Exalted
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Description
Released in 2012 as part of the Dragons Exalted expansion, this Sawk Reverse Holo card (#69) captures the raw power of the Fighting-type Pokémon in the Trading Card Game. Designed by Masakazu Fukuda, the card serves as a Basic stage Pokémon with 90 HP, providing a solid foundation for early game strategies. The distinctive reverse holo finish adds visual appeal for collectors tracking specific treatments within the DRX set code. In gameplay, Sawk utilizes a versatile move set that includes Colorless Defensive Stance to heal 30 damage and switch with a benched Pokémon, alongside Karate Chop for 70 damage. While the attack's power diminishes based on damage counters, it remains a reliable option for Fighting-type enthusiasts building decks around the type's mechanics. For investors and hobbyists, this card represents a tangible piece of Pokémon's 2012 era, appealing to those focused on set completion and type-specific collections. The Uncommon rarity ensures it is accessible, making it a practical addition to any Sawk collection or Dragons Exalted set builder's inventory.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Sawk
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Masakazu Fukuda
Card Stock
English
Reverse Holo
90
Fighting
Basic
Psychic ×2
1
539
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Defensive Stance
Heal 30 damage from this Pokémon. Switch this Pokémon with 1 of your Benched Pokémon.
Attack: Karate Chop (70-)
Does 70 damage minus 10 damage for each damage counter on this Pokémon.
Tying their belts gets them pumped and makes their punches more destructive. Disturbing their training angers them.
