The 2011 Emerging Powers release featuring Cubchoo, a Basic Water-type Pokémon with Ice and healing abilities. A key addition for set builders seeking Pokémon TCG cards from SuperCatch.
Cubchoo
2011 • Pokémon • Emerging Powers
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Description
Cubchoo, designated as card number 28 in the 2011 Emerging Powers expansion, represents a distinct entry in the early generations of the Pokémon Trading Card Game. As a Basic Water-type Pokémon, this card offers a strategic blend of offense and utility that appeals to both casual players and dedicated collectors. For collectors building comprehensive sets, this release from the Emerging Powers series provides a necessary component for completion. The card’s gameplay mechanics, including the ability to put opponents to sleep or heal damage, reflect the tactical depth characteristic of this era. Collectors often seek out cards from this period to preserve the history of the franchise's design evolution. The Emerging Powers set remains significant for fans who appreciate the foundational elements of the TCG. Cubchoo’s presence in this release adds variety to collections focused on Ice-type or Water-type Pokémon. Whether you are completing a set or expanding your roster of rare finds, this card stands as a notable piece of Pokémon history. Focus on the authenticity and catalog accuracy when adding this product to your inventory.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cubchoo
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
sui
Card Stock
English
70
Water
Basic
Metal ×2
2
613
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Powder Snow (10)
Flip a coin. If heads, the Defending Pokémon is now Asleep.
Attack: Rest
Heal 60 damage from this Pokémon. This Pokémon is now Asleep.
When it is not feeling well, its mucus gets watery and the power of its Ice-type moves decreases.
