The 2004 FireRed & LeafGreen expansion featuring Haunter, card number 34. This uncommon Psychic-type Stage 1 Pokémon offers strategic value with its Head Trip ability.
Haunter
2004 • Pokémon • FireRed & LeafGreen
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Description
Released in 2004 as part of the FireRed & LeafGreen expansion, the Haunter card (number 34) captures the ghostly charm of the Pokémon Trading Card Game. Designed by Ken Sugimori, this Uncommon Stage 1 Psychic-type Pokémon evolves from Gastly and boasts 70 HP. The card features the Head Trip ability, allowing players to confuse an Active Pokémon from the Bench, providing a unique tactical option for collectors who appreciate strategic depth. With its PsychicColorless Confuse Ray attack, Haunter remains a recognizable piece of early 2000s TCG history. For those building their FireRed & LeafGreen collection, this card serves as a key component, bridging the gap between early game mechanics and the evolving meta. Collectors and investors alike often seek out cards from this era due to their nostalgic appeal and the foundational role they play in the franchise's legacy. The straightforward design and clear rules text make it a favorite for completing base sets and understanding the tactical landscape of the time. Whether you are a seasoned collector or new to the hobby, adding this Haunter to your portfolio offers a tangible connection to the Pokémon TCG's rich history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Haunter
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ken Sugimori
Card Stock
English
70
Psychic
Stage 1
Gastly
Darkness ×2
Fighting -30
1
93
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Head Trip
Once during your turn (before your attack), if Haunter is on your Bench, you may use this power. One of your Active Pokémon is now Confused.
Attack: Confuse Ray (20)
Flip a coin. If heads, the Defending Pokémon is now Confused.
