The 2004 FireRed & LeafGreen release featuring Mr. Mime ex #110. This Psychic-type Pokémon TCG card is known for its distinctive Magic Odds ability and strategic gameplay potential.
Mr. Mime ex
2004 • Pokémon • FireRed & LeafGreen
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Description
The Mr. Mime ex card, numbered 110 in the 2004 FireRed & LeafGreen expansion, represents a pivotal moment in the Pokémon Trading Card Game's history. As a Psychic-type Basic Pokémon with 80 HP, this card introduces collectors to the unique 'ex' mechanic, which often pairs with powerful abilities that carry significant risks. The card was illustrated by Ryo Ueda, whose distinct style defined the visual identity of the Generation III era. Mr. Mime ex is particularly notable among collectors for its 'Magic Odds' ability. This effect allows the player to prevent damage from attacks if the damage amount matches specific intervals, adding a layer of strategic depth to the card's design. Its 'PsychicColorless Breakdown' attack further emphasizes its offensive capabilities by transferring damage based on the opponent's hand size, making it a fascinating subject for players who enjoy high-risk, high-reward strategies. For enthusiasts of the FireRed & LeafGreen set, this card serves as a key piece for understanding the evolution of Pokémon TCG mechanics during the early 2000s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Mr. Mime ex
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare Holo Ex
Ryo Ueda
Card Stock
English
80
Psychic
Basic
1
122
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Magic Odds
If Mr. Mime ex would be damaged by an attack, prevent that attack's damage done to Mr. Mime ex if that damage is 10, 30, 50, 70, 90, 110, 130, 150, or 170.
Attack: Breakdown
Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokémon.
