Primeape #27 from the 2008 Pokémon Great Encounters set, featuring the Anger Point ability and Whump attack.
Primeape
2008 • Pokémon • Great Encounters
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Description
The Primeape #27 card from the 2008 Pokémon Great Encounters set captures the intense energy of this Stage 1 Fighting-type Pokémon. Evolving from Mankey, this card brings a unique tactical element to the table with its Anger Point ability, which boosts attack damage if Primeape sustains any damage counters. This mechanic makes it a dynamic choice for collectors who appreciate strategic depth alongside nostalgic design. Created by artist Kagemaru Himeno, this card is a staple for enthusiasts of the Great Encounters expansion. Collectors building out their Great Encounters collection often seek this card for its balanced stats and reliable attack, Whump, which confuses the opponent and potentially disables their next turn., we understand the value of completing a set with integrity. Whether you are a seasoned collector or just starting your journey into the Pokémon Trading Card Game, finding key cards like Primeape #27 is essential. This release remains a favorite among fans who value the classic era of TCG design and the enduring appeal of Primeape in the Pokédex.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Primeape
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kagemaru Himeno
Card Stock
English
90
Fighting
Stage 1
Mankey
Psychic +20
1
57
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Anger Point
If Primeape has any damage counters on it, Primeape's attacks do 40 more damage to the Active Pokémon (before applying Weakness and Resistance).
Attack: Whump (50)
Primeape is now Confused. Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn.
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
