Jumpluff #6 is a Holo Rare Grass-type card from the 2010 HeartGold & SoulSilver expansion, valued by collectors for its distinct stage design and strategic gameplay abilities.
Jumpluff
2010 • Pokémon • HeartGold & SoulSilver
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Description
Jumpluff #6 belongs to the 2010 HeartGold & SoulSilver expansion, serving as a Stage 2 evolution in the Pokémon Trading Card Game. As a Grass-type creature, this Holo Rare card offers collectors a distinct piece of TCG history from a pivotal era in the franchise. Jumpluff is known for its cotton-puff spores and aerial capabilities, traits reflected in its card abilities. The card features two primary attacks: Grass Mass, which scales damage based on the number of Pokémon in play, and Grass Leaf Guard, which provides defensive reduction against incoming attacks. Artists and designers in this set focused on vibrant visuals and clear mechanical text, making this release a staple for those building complete HeartGold & SoulSilver collections. Collectors often seek out specific card numbers like #6 to complete their set runs, ensuring they have every piece of the original release. Jumpluff remains a recognizable character for fans who appreciate the strategic depth of early 2010s TCG designs. Whether for completing a set or adding a unique Grass-type to a collection, this card represents a significant part of the HeartGold & SoulSilver narrative.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jumpluff
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
sui
Card Stock
English
Holo
90
Grass
Stage 2
Skiploom
Fire ×2
Fighting -20
189
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Mass Attack (10×)
Does 10 damage times the number of Pokémon in play (both yours and your opponent's).
Attack: Leaf Guard (30)
During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance).
Once it catches the wind, it deftly controls its cotton-puff spores—it can even float around the world.
