The Pokémon Hidden Legends #1 Banette Holo Rare card, a 2004 Stage 1 Psychic-type collectible featuring unique discard pile mechanics.
Banette
2004 • Pokémon • Hidden Legends
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Description
The Pokémon Hidden Legends #1 Banette card stands as a foundational piece of the 2004 trading card game era, introducing collectors to the ghostly Stage 1 Pokémon known for its distinctive design. As the first card in the Hidden Legends set, this Holo Rare features the psychic-type subject with 70 HP, evolving from Shuppet and offering strategic depth through its attack mechanics. The card's abilities leverage Special Energy and discard pile dynamics, making it a notable entry for players and completists alike. For collectors, this product represents a key milestone in the Hidden Legends series, designed by Midori Harada. Its holo finish and low card number make it a sought-after item for those building complete sets or focusing on the Hidden Legends subset. The card's unique gameplay interactions and status as the set's lead card provide enduring appeal for enthusiasts of the 2004 era. Whether you are looking to complete a set, invest in vintage TCG cards, or add a unique piece to your collection, this Banette card offers a tangible connection to the history of the Pokémon trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Banette
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Midori Harada
Card Stock
English
Holo
70
Psychic
Stage 1
Shuppet
Darkness ×2
Fighting -30
1
354
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Shadow Steal (10+)
Does 10 damage plus 20 more damage for each Special Energy card in your opponent's discard pile.
Attack: Darkness Chant
Count the number of Basic Pokémon or Evolution cards in your discard pile. Put that many damage counters on the Defending Pokémon. You can't put more than 6 damage counters on the Defending Pokémon in this way.
