The 2006 Pokémon Legend Maker Lanturn trading card, a rare Stage 1 Lightning-type featuring the Dual Armor ability and Water Gun attack.
Lanturn
2006 • Pokémon • Legend Maker
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Description
The Pokémon Legend Maker Lanturn card, numbered 19, is a distinct entry in the 2006 Legend Maker set for serious TCG enthusiasts. Released by Pokémon, this Stage 1 Lightning-type evolves from Chinchou and boasts a sturdy 80 HP, making it a functional piece for deck building. Lanturn’s unique Dual Armor ability allows it to function as both Water and Lightning type as long as Water Energy is attached, providing strategic flexibility during matches. Its primary attack, Water Gun, deals 40 damage plus an additional 20 for each Water Energy not used for the cost, offering significant offensive potential. Designed by Kagemaru Himeno, this Rare card captures the aquatic essence of the Pokémon with a retreat cost of just two energy. Collectors often seek out this card to complete the Legend Maker set or to utilize its specific mechanics in gameplay. The combination of its type synergy and attack power makes Lanturn a memorable character in the Pokémon TCG landscape. For investors and hobbyists, owning a piece of the 2006 Legend Maker series adds depth to any collection, bridging nostalgia with strategic gameplay value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Lanturn
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Kagemaru Himeno
Card Stock
English
80
Lightning
Stage 1
Chinchou
Fighting ×2
2
171
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Dual Armor
As long as Lanturn has any Water Energy attached to it, Lanturn is both Water and Lightning type.
Attack: Razor Fin (30)
Attack: Water Gun (40+)
Does 40 damage plus 20 more damage for each Water Energy attached to Lanturn but not used to pay for this attack's Energy cost. You can't add more then 40 damage in this way.
