The 2002 Pokémon Legendary Collection Charizard #3 Holo Rare, a cornerstone of early TCG history featuring Mitsuhiro Arita's design and powerful Fire-type gameplay.
Charizard
2002 • Pokémon • Legendary Collection
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Description
The 2002 Pokémon Legendary Collection Charizard #3 stands as a pivotal release in the Trading Card Game's history, re-releasing the franchise's most recognizable Pokémon for a new generation of players. As a Stage 2 Fire-type Pokémon with 120 HP, this card evolved from Charmeleon and retained the aggressive playstyle that defined the original base set. The release features Mitsuhiro Arita's distinctive illustration, capturing the fiery essence of the character against the set's signature backdrop. Collectors and players alike value this Holo Rare treatment for its bold foil finish and nostalgic appeal. The card's mechanics include the 'Energy Burn' ability, allowing trainers to convert all attached Energy into Fire Energy, and the devastating 'Fire Spin' attack, which deals 100 damage at the cost of discarding two Energy cards. With a retreat cost of 3, Charizard demands strategic resource management during matches. For those building collections focused on the Legendary Collection series or the early 2000s era, this product offers a tangible connection to the game's golden age. It remains a sought-after piece for completing sets and honoring the legacy of one of Pokémon's most enduring creatures.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Charizard
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Mitsuhiro Arita
Card Stock
English
Holo
120
Fire
Stage 2
Charmeleon
Water ×2
Fighting -30
3
6
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Energy Burn
As often as you like during your turn (before your attack), you may turn all Energy attached to Charizard into Fire Energy for the rest of the turn. This power can't be used if Charizard is affected by a Special Condition.
Attack: Fire Spin (100)
Discard 2 Energy cards attached to Charizard or this attack does nothing.
Spits fire that is hot enough to melt boulders. Known to unintentionally cause forest fires.
