The 2002 Pokémon Legendary Collection Gengar card (#11) is a reverse holo Stage 2 Psychic-type Pokémon with 80 HP. Designed by Keiji Kinebuchi, this card includes the Curse ability and the Dark Mind attack.
2002 • Pokémon • Legendary Collection
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The 2002 Pokémon Legendary Collection Gengar card (#11) is a reverse holo Stage 2 Psychic-type Pokémon with 80 HP. Designed by Keiji Kinebuchi, this card includes the Curse ability and the Dark Mind attack. As a Stage 2 Pokémon, Gengar evolves from Haunter and is listed as Pokédex number 94. The card features a printed Level of 38 and a retreat cost of 1. The Dark Mind attack deals 30 damage but reduces it to 10 if the target is a Benched Pokémon, bypassing Weakness and Resistance for those targets. This 2002 Legendary Collection card features a reverse holo finish. The card's mechanics and design elements make it a recognizable piece for fans of the Pokémon Trading Card Game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Gengar
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Keiji Kinebuchi
Card Stock
English
Reverse Holo
80
Psychic
Stage 2
38
Haunter
Fighting -30
1
94
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Curse
Once during your turn (before your attack), you may move 1 damage counter from 1 of your opponent's Pokémon to another (even if it would Knock Out the other Pokémon). This power can't be used if Gengar is affected by a Special Condition.
Attack: Dark Mind (30)
If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)
Under a full moon, this Pokémon like to mimic the shadows of people and laugh at their fright.
FAQ
Gengar is a Stage 2 Pokémon that evolves from Haunter. In the Pokémon TCG, this means it requires two previous evolution stages to be played onto the field.
This can be used strategically to finish off a weakened opponent's Pokémon.
Dark Mind deals 30 damage normally. However, if the target is a Benched Pokémon, the damage is reduced to 10, and Weakness and Resistance do not apply to that attack.
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