The 2008 Pokémon Majestic Dawn expansion features the Quick Ball Trainer card, a strategic tool for deck builders seeking efficient Pokémon retrieval.
Quick Ball
2008 • Pokémon • Majestic Dawn
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Price History
$0.51
Description
Released in 2008 as part of the Majestic Dawn set, the Quick Ball card (number 86) serves as a foundational Trainer card for Pokémon Trading Card Game enthusiasts. This uncommon card is designed to assist players in rapidly advancing their board state by pulling specific Pokémon directly from their deck. The card’s mechanics allow you to reveal cards from the top of your deck until a Pokémon is found, showing it to your opponent before adding it to your hand and shuffling the remaining revealed cards back. If no Pokémon is revealed, all revealed cards are simply shuffled back into the deck. Collectors often value cards like Quick Ball for their utility in constructing competitive decks or for completing the full Majestic Dawn collection. As an uncommon card, it provides a balanced resource for players who need reliable support without the scarcity of rarer parallels. The card remains a staple in many strategies, offering a flexible way to adjust hand composition during gameplay. Whether you are looking to complete a set, build a new deck, or add a classic Trainer card to your collection, exploring the Majestic Dawn series offers a deep dive into this pivotal period of Pokémon TCG history. The design and functionality of cards from 2008 continue to appeal to both nostalgic collectors and new players alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Quick Ball
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ryo Ueda
Card Stock
English
Trainer
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Reveal cards from your deck until you reveal a Pokémon. Show that Pokémon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokémon, shuffle all the revealed cards back into your deck.)










