A 2002 Pokémon TCG Holo Rare card from the Neo Destiny set, featuring the Stage 2 Dark Gengar with its signature Deep Sleep and Psychic Pull In attacks.
Dark Gengar
2002 • Pokémon • Neo Destiny
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Description
Released in 2002 as part of the Neo Destiny expansion, the Dark Gengar Pokémon trading card game card (#6) captures the essence of the Ghost type with its distinct Holo Rare finish. Designed by Aya Kusube, this Stage 2 Psychic-type Pokémon evolves from Dark Haunter and boasts 70 HP, making it a memorable inclusion in the Neo Destiny base set. The card’s gameplay revolves around two key mechanics that defined its utility in competitive play. The Deep Sleep ability triggers at the end of each turn, forcing players to flip two coins for every Pokémon afflicted with Asleep status. This creates a high-stakes dynamic where sleep effects can quickly turn the tide of battle. Complementing this is the Psychic Pull In attack, which deals 30 damage and offers a powerful strategic option: if the opponent has Benched Pokémon, the attacker can switch one to the Defending spot. This ability allows players to manipulate board positioning while applying damage, a versatile trait for any deck built around sleep-based strategies. Collectors often seek this card for its nostalgic value and its role in the Neo Destiny era of the Pokémon TCG. The Holo Rare treatment adds a visual appeal that distinguishes it from common and uncommon cards, while the card’s unique abilities make it a favorite among players who enjoy controlling the flow of the game. Whether you are completing a Neo Destiny set or looking to add a classic Ghost-type Pokémon to your collection, Dark Gengar remains a standout choice. Its enduring popularity is a testament to the creativity of the Neo Destiny expansion and the innovative card designs that continue to inspire new generations of trainers.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dark Gengar
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Aya Kusube
Card Stock
English
Holo
70
Psychic
Stage 2
Dark Haunter
Fighting -30
2
94
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
Attack: Pull In (30)
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.











