The Dark Gengar #6 from the 2002 Neo Destiny set, a highly sought-after Holo Rare card for Pokémon TCG collectors and investors.
Dark Gengar
2002 • Pokémon • Neo Destiny
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Description
The Dark Gengar #6 card from the 2002 Neo Destiny expansion is a pivotal piece for any serious Pokémon Trading Card Game collection. As a Stage 2 Psychic-type Pokémon that evolves from Dark Haunter, this card features artwork by Aya Kusube and carries the distinctive Holo Rare finish that defined the era's premium cards. Collectors often target this card number to complete their Neo Destiny base set, appreciating its place in the lineage of the Neo series. Beyond its aesthetic appeal, Dark Gengar offers strategic depth in gameplay. With 70 HP, it utilizes the Deep Sleep ability to disrupt opponents by flipping coins for asleep Pokémon, while its Pull In 30 attack allows players to manipulate the battlefield by switching benched Pokémon. This combination of nostalgic design and functional mechanics makes the Neo Destiny Dark Gengar a staple in vintage collecting circles. Whether you are building a themed deck or expanding your vintage portfolio, this product represents a key moment in early 2000s Pokémon history. The Neo Destiny set remains a favorite among hobbyists for its unique aesthetic and impactful card designs, making the Dark Gengar a standout addition to any catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dark Gengar
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Aya Kusube
Card Stock
English
Holo
70
Psychic
Stage 2
Dark Haunter
Fighting -30
2
94
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Deep Sleep
As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.
Attack: Pull In (30)
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.
It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.
