Light Azumarill #13 is a Holo Rare card from the 2002 Neo Destiny expansion, offering collectors a distinct Water-type Stage 1 Pokémon with specific gameplay mechanics.
Light Azumarill
2002 • Pokémon • Neo Destiny
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Description
Light Azumarill #13 from the Neo Destiny set stands out among Water-type cards for its distinct design and strategic utility. Released in 2002, this Holo Rare card features a Stage 1 Pokémon with 80 HP that evolves from Marill, appealing to collectors who appreciate the era's card art and mechanics. The card allows players to utilize abilities like Water Bubble to potentially paralyze opponents or WaterColorColorBubble Jump to shift Energy resources, making it a functional piece for both play and collection. For investors and hobbyists, the Neo Destiny expansion remains a cornerstone of the Pokémon TCG, with Light Azumarill serving as a recognizable entry for those building complete sets. The Holo Rare treatment adds visual appeal, while the card’s specific number and set code provide clear catalog identification. As interest in early 2000s Pokémon cards grows, this product represents a tangible connection to a pivotal time in the franchise's history. Whether you are completing a Neo Destiny collection or seeking a specific Water-type card for your roster, Light Azumarill offers a blend of nostalgia and gameplay depth.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Light Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Yuka Morii
Card Stock
English
Holo
80
Water
Stage 1
Marill
Lightning ×2
1
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Bubble (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack: Bubble Jump (30)
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
It curls up its long ears when swimming to prevent water from entering them.
