This catalog page covers the 2002 Light Azumarill card from the Neo Destiny set, detailing its Stage 1 Water-type gameplay and collector significance within the Neo series.
Light Azumarill
2002 • Pokémon • Neo Destiny
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$15.75As of 9/27/2026 | Completed Sales | |||
$15.75As of 10/8/2026 | Completed Sales | |||
- $15.75As of 9/27/2026
- Source
- Completed Sales
- Trend
- Price Details
- $15.75As of 10/8/2026
- Source
- Completed Sales
- Trend
- Price Details
30-day Price History
Raw / Ungraded
The Card API Sold Comps · Completed Sales evidence · captured Oct 8, 2026
History is building. At least two days of matching observations are needed to show a trend.
Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Description
Light Azumarill, card number 13 in the Neo Destiny set, represents a distinct phase in the early 2000s Pokémon Trading Card Game. Released in 2002, this Stage 1 Water-type Pokémon evolves from Marill and carries Pokédex number 184. The card is classified as a Holo Rare, a treatment that gives it a distinctive reflective finish sought after by collectors who appreciate the visual variety within the Neo Destiny expansion. Designed by Yuka Morii, the card introduces specific gameplay mechanics that set it apart from its predecessors. Light Azumarill possesses 80 HP and a retreat cost of 1. Its attacks, Water Bubble and WaterColorlessBubble Jump, offer strategic utility. Water Bubble allows players to flip a coin to potentially paralyze the Defending Pokémon, while WaterColorlessBubble Jump provides energy acceleration by moving Energy cards from Light Azumarill to a Benched Pokémon if specific conditions are met. For enthusiasts of the Neo series, this card serves as a key component for those building complete sets. Light Azumarill fits into this legacy as a reliable Water-type option that offers both offensive potential and resource management capabilities. Collectors often look for this card to complete their Neo Destiny collection or to add depth to their vintage Pokémon archives. Whether you are a veteran collector of the early 2000s era or a new fan of the Pokémon TCG, Light Azumarill offers a tangible connection to a pivotal time in the franchise's history. The combination of its Holo Rare status and its unique attack patterns makes it a notable entry in any Neo Destiny collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Light Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Yuka Morii
Card Stock
English
Holo
80
Water
Stage 1
37
Marill
Lightning ×2
1
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Bubble (10)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
Attack: Bubble Jump (30)
If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.
It curls up its long ears when swimming to prevent water from entering them.
FAQ
Frequently Asked Questions
What set is Light Azumarill from?
Light Azumarill is card number 13 from the Neo Destiny set, released in 2002. It is part of the Neo series of Pokémon Trading Card Game expansions.
What type is Light Azumarill and how many HP does it have?
Light Azumarill is a Water-type Stage 1 Pokémon with 80 HP. It evolves from Marill and has a retreat cost of 1.
What are the attacks of Light Azumarill?
Light Azumarill has two attacks: Water Bubble, which can paralyze the Defending Pokémon, and WaterColorlessBubble Jump, which allows you to move Energy cards from it to a Benched Pokémon.
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