The 2001 Neo Discovery Magnemite card #26 features a Metal-type Pokémon with a distinctive Colorless Lock-on ability and the Electric Bolt attack.
2001 • Pokémon • Neo Discovery
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$7.53As of 9/28/2026 | Guide Estimate | |||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 28, 2026
History is building. At least two days of matching observations are needed to show a trend.
Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Designed by artist K. Hoshiba, this Rare card presents a unique strategic challenge for collectors who enjoy the mechanics of the early Generation II era. The card’s design reflects the distinct aesthetic of the Neo Discovery set, capturing the essence of this electric rodent Pokémon that was originally described as being attracted to electrical emissions. From a gameplay perspective, Magnemite offers interesting tactical options through its Colorless Lock-on ability and the Electric Bolt attack. The Lock-on ability allows players to manipulate coin flips during their next turn, effectively turning tails results into heads when using the subsequent attack. This mechanic adds a layer of probability management that was characteristic of the game's design philosophy during this period. The Electric Bolt attack requires flipping two coins; if both land on heads, the defending Pokémon becomes Paralyzed, but if either coin lands on tails, the attack fails entirely. This high-risk, high-reward dynamic makes the card a memorable piece for players who appreciate the strategic depth of the Neo Discovery expansion. For collectors, the Neo Discovery Magnemite card serves as a tangible link to the history of the Pokémon TCG. As part of the growing body of work from the Neo series, it represents a specific moment in the franchise's evolution. The card’s Metal typing and its specific attack patterns distinguish it from other Electric-type Pokémon of the time. Collectors often seek out cards from this set to complete their Neo Discovery collections or to study the evolution of card mechanics over the years. The presence of this card in a collection highlights an appreciation for the intricate design and strategic variety found in the early 2000s Pokémon TCG. Whether for completing a set or simply admiring the artwork and mechanics, this card remains a significant item for enthusiasts of the genre.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Magnemite
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Rare
K. Hoshiba, CR CG gangs
Card Stock
English
40
Metal
Basic
16
Magneton
Fire ×2
Grass -30
1
81
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Lock-on
During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack as if they were heads. (Benching or evolving either Pokémon ends this effect.)
Attack: Electric Bolt (50)
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).
These Pokémon are attracted to electrical emissions and will often follow people using PokéGear.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
Tap an image to preview it, or a card’s name to open its page.