The 2001 Pokémon Neo Discovery Magnemite #7 Holo Rare card is a sought-after Basic Metal-type Pokémon featuring unique Colorless Lock-on gameplay mechanics.
2001 • Pokémon • Neo Discovery
No listings available right now.
No condition-by-condition breakdown has been recorded for this card yet.
Released in 2001 as part of the Neo Discovery expansion, the Pokémon Trading Card Game card featuring Magnemite (#7) stands as a foundational piece of the Neo Series. This Holo Rare card captures the essence of the early 2000s Pokémon TCG era, appealing to both nostalgic collectors and competitive players who appreciate the strategic depth of the Metal type. Designed by K. Hoshiba, this release brings the electric mouse Pokémon to the tabletop with a distinct holo finish that distinguishes it within the set. As a Basic Pokémon, Magnemite offers immediate playability without the need for evolution, making it a versatile addition to any deck. With 40 HP and a retreat cost of just 1, it provides a stable presence on the bench. The card features two attacks: Colorless Lock-on and Electric Bolt. The Colorless Lock-on ability offers a tactical advantage by ensuring favorable outcomes for the subsequent Electric Bolt attack, which flips two coins to potentially paralyze the Defending Pokémon. This interplay between the attacks adds a layer of probability-based strategy that defined many cards from this period. The #7 Magnemite card is particularly noted for its Metal typing, which interacts uniquely with the game’s damage mechanics. The holo treatment adds a visual appeal that enhances its desirability among those building complete sets or seeking specific rare cards from the Neo Dynasty era. Whether you are looking to complete your Neo Discovery collection or add a classic Metal-type Pokémon to your archive, this card represents a significant chapter in Pokémon TCG history.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Magnemite
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
K. Hoshiba, CR CG gangs
Card Stock
English
Holo
40
Metal
Basic
16
Magneton
Fire ×2
Grass -30
1
81
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Lock-on
During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack as if they were heads. (Benching or evolving either Pokémon ends this effect.)
Attack: Electric Bolt (50)
Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).
These Pokémon are attracted to electrical emissions and will often follow people using PokéGear.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.
Tap an image to preview it, or a card’s name to open its page.