Azumarill #2 is a foundational Holo Rare card from the 2000 Neo Genesis set, offering Water-type collectors a key piece of early Pokémon TCG history.
Azumarill
2000 • Pokémon • Neo Genesis
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Description
Azumarill #2 from the 2000 Neo Genesis set stands as a cornerstone for collectors focused on the early generations of the Pokémon Trading Card Game. As a Stage 1 Water-type Pokémon that evolves from Marill, this card represents the classic design language established during the franchise's initial expansion era. The Holo Rare treatment gives this card a distinctive shimmering finish that has become synonymous with the Neo Genesis era, making it a visual standout for any binder. Designed by Ken Sugimori, the card captures the essence of the Water type with its 70 HP and the powerful Bubble Shower attack, which allows for strategic board control through paralysis effects. For investors and hobbyists building a Neo Genesis collection, Azumarill serves as an essential entry point into the first major set released outside of the base series. Its low card number and early release status contribute to its enduring appeal among those who value the foundational history of the TCG. Whether you are completing a full set or seeking a specific parallel, this product offers a tangible connection to the dawn of competitive Pokémon card collecting.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Azumarill
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Ken Sugimori
Card Stock
English
Holo
70
Water
Stage 1
Marill
Lightning ×2
1
184
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Tackle (20)
Attack: Bubble Shower (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
