Hoppip #61 from the 2000 Neo Genesis set is a fundamental Grass-type Basic Pokémon card for the TCG. This catalog entry represents the base version of the card, widely sought by collectors for its iconic design and gameplay utility.
Hoppip
2000 • Pokémon • Neo Genesis
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Description
Hoppip #61 is a foundational Basic Pokémon card from the Neo Genesis set, released in 2000. Designed by Atsuko Nishida, this Common rarity card features the grass-type Pokémon with 50 HP. The card's attack, Grass Sprout, allows players to search their deck for another Basic Hoppip and place it on the Bench, making it a key piece for establishing early game board presence. Collectors often seek this card to complete the Neo Genesis base set, appreciating its place in the early history of the Pokémon Trading Card Game. This product represents the standard version of the card, distinct from any parallel or foil treatments that may exist within the set. For investors and hobbyists, Neo Genesis remains a significant era in TCG history, and Hoppip #61 serves as a recognizable entry point for new and seasoned collectors alike. The card's simple yet effective design reflects the artistic style of the early 2000s Pokémon TCG. Whether you are building a nostalgic collection or looking for specific cards for your deck, this Neo Genesis release offers a tangible connection to the franchise's roots.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Hoppip
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Atsuko Nishida
Card Stock
English
50
Grass
Basic
Fire ×2
Fighting -30
187
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Hop (10)
Attack: Sprout
Search your deck for a Basic Pokémon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)
To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
