The Neo Genesis Lanturn #38 Pokémon trading card, featuring the Hydroelectric Power ability and Floodlight attack from the 2000 set.
Lanturn
2000 • Pokémon • Neo Genesis
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Description
The Neo Genesis Lanturn #38 represents a key Lightning-type Stage 1 Pokémon from the 2000 Pokémon trading card game release. As a core member of the Neo Genesis expansion, this card captures the essence of the early generations of the franchise, offering collectors a tangible piece of the series' foundational history. Lanturn evolves from Chinchou and boasts 70 Hit Points, making it a versatile addition to decks of the era. Its defining feature is the Hydroelectric Power Ability, which allows players to enhance the Floodlight attack for an additional 10 damage for each Water Energy attached to Lanturn. The Floodlight attack itself deals 20 damage and carries the potential to paralyze the Defending Pokémon with a coin flip, adding a strategic layer to gameplay. This combination of energy-dependent power and status effect makes the card a notable design within the Neo Genesis set. For collectors, the Neo Genesis Lanturn #38 serves as an essential component for those building complete sets of this influential 2000 release. The card's design reflects the artistic direction of the early Pokémon TCG, featuring work by Ken Sugimori. Whether you are focused on completing the Neo Genesis collection or appreciating the strategic mechanics of the Lightning type, this card offers significant collector appeal. It stands as a reminder of the strategic depth and charm that defined the early years of the Pokémon trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Lanturn
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ken Sugimori
Card Stock
English
70
Lightning
Stage 1
Chinchou
Fighting ×2
2
171
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Hydroelectric Power
You may make Floodlight do 10 more damage for each Water Energy attached to Lanturn, but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed.
Attack: Floodlight (20)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.




















