The 2000 Pokémon Neo Genesis Marill card #66, a foundational Water-type Basic Pokémon featuring unique defensive gameplay mechanics.
2000 • Pokémon • Neo Genesis
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| Condition | Value | Source | Trend | Price Details |
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$1.88As of 10/16/2026 | Guide Estimate | |||
$0.71As of 10/16/2026 | Completed Sales | |||
$8.75As of 10/16/2026 | Guide Estimate | |||
$13.49As of 10/16/2026 | Guide Estimate | |||
$17.50As of 10/16/2026 | Guide Estimate | |||
$26.00As of 10/16/2026 | Guide Estimate | |||
$110.00As of 10/16/2026 | Guide Estimate | |||
$16.50As of 10/16/2026 | Guide Estimate | |||
$84.93As of 10/16/2026 | Guide Estimate | |||
$51.00As of 10/16/2026 | Guide Estimate | |||
Raw / Ungraded
PriceCharting Price Guide · Guide Estimate evidence · captured Oct 17, 2026
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.The 2000 Pokémon Neo Genesis Marill card #66 represents a cornerstone of early trading card game history, introducing players to the beloved Water-type Pokémon in its original print run. Designed by Atsuko Nishida and assigned the set code N1, this Common rarity card remains a fundamental piece for enthusiasts completing the Neo Genesis series. As a Basic Pokémon with 40 HP, Marill offers strategic depth through its distinct attack patterns rather than brute force. The card features two primary moves that define its utility in battle. The first, Colorless Defense Curl, allows players to flip a coin; if successful, it prevents all damage dealt to Marill during the opponent’s next turn, serving as a tactical shield. The second attack, Water Bubble Bomb, deals 30 damage but carries a risk: if the coin flip results in tails, Marill inflicts 10 damage to itself. This risk-reward dynamic encourages careful decision-making, making the card a valuable subject for those interested in the strategic evolution of the game. With a modest retreat cost of 1, Marill can be easily moved around the bench to support other Pokémon. Collectors value this card not only for its nostalgic significance but also for its role in the broader Pokémon universe. As Pokédex entry 183, Marill is known for its buoyant tail, a feature that keeps it afloat even in strong currents. The Neo Genesis expansion, released in the year 2000, laid the groundwork for many future mechanics and remains a highly sought-after set. Whether you are a long-time veteran revisiting the early days of the TCG or a new collector exploring the franchise's roots, the 2000 Pokémon Neo Genesis Marill card #66 offers a tangible connection to the hobby's heritage., you can find this essential card to round out your collection or gift it to a fellow enthusiast who appreciates the charm and strategy of early Pokémon cards.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Marill
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Common
Atsuko Nishida
Card Stock
English
40
Water
Basic
9
Azumarill
Lightning ×2
1
183
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Defense Curl
Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.)
Attack: Bubble Bomb (30)
Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Marill does 10 damage to itself.
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
FAQ
Marill has two attacks: Colorless Defense Curl, which can prevent damage if a coin flip is heads, and Water Bubble Bomb, which deals 30 damage but may cause self-damage on tails.
The artwork for the 2000 Neo Genesis Marill card was created by Atsuko Nishida, who is also known for designing the Pokémon character itself.
Yes, Marill is a Basic Pokémon card with 40 HP and a Water type. It requires no evolution and can be played directly from the hand onto the bench or active spot.
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