The 2001 Neo Revelation Magneton Holo Rare card (N3-10) is a Stage 1 Metal-type Pokémon featuring the Electromagnetic Power ability and a Plasma 30 attack.
Magneton
2001 • Pokémon • Neo Revelation
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Description
The 2001 Neo Revelation Magneton Holo Rare card (N3-10) stands as a distinctive entry in the Pokémon Trading Card Game's early history. As a Stage 1 evolution of Magnemite, this Metal-type Pokémon offers collectors a blend of nostalgic design and strategic gameplay mechanics that defined the Neo era. The card features the artist Big Mama Tagawa, whose work helped shape the visual identity of this expansion. From a gameplay perspective, Magneton brings a unique utility to decks with its Electromagnetic Power ability. This ability allows players to transfer Energy cards from discarded Magnemite, Magneton, or Dark Magnaton Pokémon to the active card, providing crucial resource management during matches. Its attack, Plasma 30, offers a reliable damage output that can be enhanced by retrieving Lightning Energy from the discard pile, making it a versatile piece for builders looking to complete the Neo Revelation set. Collectors often seek out this Holo Rare variant for its historical significance within the Neo Revelation series. The card's metal theme and electric typing appeal to those interested in the diverse monster roster of the early 2000s. Whether you are a seasoned collector completing a full set or a new enthusiast exploring classic Pokémon cards, the Neo Revelation Magneton Holo Rare represents a key component of this beloved era. The card's catalog number 10 and set code N3 help identify it within the broader Neo Revelation collection, ensuring easy reference for inventory and trading purposes. As part of the growing catalog of vintage Pokémon cards, this release remains a staple for those who appreciate the foundational cards that launched the global TCG phenomenon.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magneton
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
"Big Mama" Tagawa, CR CG gangs
Card Stock
English
Holo
80
Metal
Stage 1
Magnemite
Fire ×2
Grass -30
2
82
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Electromagnetic Power
As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
Attack: Plasma (30)
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Magneton.
Three Magnemites are linked by a strong magnetic force. Earaches will occur if you get too close.

















