This 2001 Neo Revelation Magneton card is a sought-after Holo Rare from the classic Pokémon Trading Card Game era.
Magneton
2001 • Pokémon • Neo Revelation
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Price History
Description
The Neo Revelation Magneton card (No. 10) captures the electric essence of the Metal-type Pokémon evolved from Magnemite. Released in 2001, this Stage 1 card features a striking holo rare finish that defines its visual appeal within the Neo Revelation set. With 80 HP, it serves as a reliable presence in early-generation gameplay, offering strategic depth through its Electromagnetic Power ability. This ability allows players to retrieve Lightning Energy from the discard pile, enhancing the effectiveness of its Plasma 30 attack. Collectors value this card for its nostalgic design and functional utility in vintage decks. The artwork by "Big Mama" Tagawa brings a dynamic representation of the three linked Magnemites, a detail echoed in the Pokédex lore regarding their magnetic linkage. As a key component of the Neo Revelation expansion, this card remains a staple for enthusiasts completing full set collections or seeking authentic pieces of Pokémon TCG history. Its enduring popularity among hobbyists highlights the timeless design and mechanical ingenuity of the early 2000s card ecosystem.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magneton
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
"Big Mama" Tagawa, CR CG gangs
Card Stock
English
Holo
80
Metal
Stage 1
Magnemite
Fire ×2
Grass -30
2
82
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Electromagnetic Power
As often as you like during your turn (before your attack), you may take 1 Energy card attached to 1 of your Magnemites, Magnetons, or Dark Magnetons and attach it to a different 1 of your Magnemites, Magnetons, and Dark Magnetons. This power can't be used if Magneton is Asleep, Confused, or Paralyzed.
Attack: Plasma (30)
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Magneton.
Three Magnemites are linked by a strong magnetic force. Earaches will occur if you get too close.
