The Rare Cacturne trading card from the 2013 Pokémon Plasma Freeze set, featuring a Grass-type Stage 1 Pokémon with 90 HP.
Cacturne
2013 • Pokémon • Plasma Freeze
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Description
The Pokémon Cacturne card, numbered 10 in the 2013 Plasma Freeze expansion, represents a key Grass-type Stage 1 Pokémon for collectors building comprehensive sets. Evolving from Cacnea, this card features 90 HP and artwork by Suwama Chiaki, capturing the desert-dwelling nature of the subject. As a Rare card within the Plasma Freeze series, it appeals to hobbyists focused on completing specific set milestones or targeting particular types. The card includes two distinct attacks: Grass Rapid-Fire Needles, which deals damage to opposing Pokémon while ignoring Weakness and Resistance for Benched units, and GrassColorless Payback, a strategic option that increases damage when the opponent holds only one Prize card. With a modest retreat cost of one, Cacturne offers versatile gameplay mechanics that have defined its role in the TCG. Collectors seeking to expand their Plasma Freeze inventory often prioritize this card due to its central position in the set's numbering sequence. The Plasma Freeze release remains a significant chapter in Pokémon TCG history, and owning this card allows enthusiasts to engage with the era's design and mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cacturne
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Suwama Chiaki
Card Stock
English
90
Grass
Stage 1
Cacnea
Fire ×2
Water -20
1
332
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Rapid-Fire Needles (60)
Does 30 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack: Payback (30+)
If your opponent has only 1 Prize card left, this attack does 60 more damage and discard an Energy attached to the Defending Pokémon.
It becomes active at night, seeking prey that is exhausted from the day's desert heat.
