The 2003 Ruby & Sapphire edition of Marshtomp features a classic Water-type design with Natural Cure abilities. Ideal for completing base set collections.
Marshtomp
2003 • Pokémon • Ruby & Sapphire
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30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 6, 2026
Description
Marshtomp card number 41 from the 2003 Pokémon Ruby & Sapphire base set represents a pivotal evolution in the Hoenn region starter line. Evolving from Mudkip, this Stage 1 Pokémon is classified as an Uncommon rarity within the RS subset, designed by Ken Sugimori for the original Pokémon Trading Card Game. Collectors often seek this card number to complete their base set roster, as it serves as a key component for fans of the Water type. With 80 HP, Marshtomp offers a balanced presence on the battlefield. Its signature ability, Natural Cure, allows players to remove all Special Conditions when a Water Energy card is attached, providing strategic flexibility during gameplay. This mechanic makes it a reliable choice for trainers building decks around water-based strategies. For investors and hobbyists alike, the Ruby & Sapphire set holds a special place in Pokémon history as the third major expansion of the original series. It introduced the Hoenn region’s ecosystem to the TCG, and Marshtomp stands as one of the most recognizable Water-type representatives from this era. The card’s straightforward yet effective attacks, including Aqua Sonic, reflect the balanced power level typical of early 2000s TCG design. Whether you are a long-time collector focusing on set completion or a new trainer interested in the mechanics of the Ruby & Sapphire era, this Marshtomp card offers a tangible connection to the game’s rich history. Its enduring popularity ensures it remains a staple for those looking to build authentic collections of Pokémon TCG staples. The combination of its iconic character design and functional gameplay mechanics makes it a valuable addition to any serious Pokémon card collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Marshtomp
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ken Sugimori
Card Stock
English
80
Water
Stage 1
Mudkip
Swampert
Lightning ×2
1
259
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Natural Cure
When you attach a Water Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp.
Attack: Aqua Sonic (20)
This attack's damage is not affected by Resistance.
FAQ
Frequently Asked Questions
Is Marshtomp a rare Pokémon card?
Marshtomp is classified as an Uncommon card in the Ruby & Sapphire base set. While not as rare as Rare Holo cards, its status as a key evolution of the Mudkip starter makes it a sought-after card for completing base set collections.
What does the Natural Cure ability do?
Natural Cure allows you to remove all Special Conditions from Marshtomp when you attach a Water Energy card from your hand to it. This ability provides strategic relief during gameplay, helping to keep your Pokémon active and effective in battle.
Who illustrated the Ruby & Sapphire Marshtomp card?
The artist for this card is Ken Sugimori, the original character designer for the Pokémon franchise. His distinctive art style defines the visual identity of the early Pokémon Trading Card Game expansions.
Cards Named Marshtomp
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.







