Team Aqua's Sealeo is a Stage 1 Water-type Pokémon card numbered 16 in the 2004 Team Magma vs Team Aqua expansion.
Team Aqua's Sealeo
2004 • Pokémon • Team Magma vs Team Aqua
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Description
Numbered 16 in the Team Magma vs Team Aqua set, this Pokémon card features Team Aqua's Sealeo, a Stage 1 Water-type creature that evolves from Team Aqua's Spheal. Released in 2004, the card was illustrated by T. Honda and carries a Rare designation within the expansion. Collectors often seek this card for its specific gameplay mechanics and its role in the Team Aqua storyline. The card's design supports strategic play through its unique attack options. It possesses 70 Hit Points and a retreat cost of 1. The primary attack, Water Aqua Trance, deals 20 damage and inflicts the Asleep condition on the Defending Pokémon, remaining in effect at the end of the opponent's next turn. This status effect enables a powerful follow-up with its second attack, WaterColorless Super Hypnoblast. This attack deals 30 damage plus an additional 20 damage if the Defending Pokémon is already Asleep, rewarding players for setting up status conditions. As a core component of the Team Aqua deck archetype, Team Aqua's Sealeo remains a popular target for completists building the Team Magma vs Team Aqua collection. The card's ability to manipulate opponent board states through sleep effects makes it a distinct piece of early Pokémon TCG history. Enthusiasts of the franchise appreciate its contribution to the era's competitive landscape and its place within the expanding roster of Team Aqua-affiliated Pokémon cards.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Team Aqua's Sealeo
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
T. Honda
Card Stock
English
70
Water
Stage 1
Team Aqua's Spheal
Metal ×2
1
364
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Aqua Trance (20)
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
Attack: Super Hypnoblast (30+)
If the Defending Pokémon is Asleep, this attack does 30 damage plus 20 more damage.








