Team Aqua's Spheal (Card 57) is a 2004 release from the Pokémon Team Magma vs Team Aqua series, featuring a Basic Water-type Pokémon with a unique sleeping status attack.
Team Aqua's Spheal
2004 • Pokémon • Team Magma vs Team Aqua
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Description
Released in 2004, Team Aqua's Spheal serves as a distinct entry in the Pokémon Team Magma vs Team Aqua series. Identified as card number 57 with the set code MA, this Basic Water-type Pokémon offers collectors a glimpse into the early strategic depth of the TCG. With 50 HP and a retreat cost of 1, it balances accessibility with tactical utility. The card features two primary attacks: Water Rollout for basic damage and WaterColorless Aqua Trance, which inflicts 20 damage and puts the Defending Pokémon to sleep at the end of the opponent's next turn. This mechanic adds a layer of long-term strategy, appealing to players who value control over raw power. Illustrated by Nakaoka, the card reflects the artistic standards of the mid-2000s Pokémon era. For collectors, this card represents a key component of the Team Magma vs Team Aqua expansion, which focuses on the rivalry between the two organizations. Completing this set allows enthusiasts to trace the narrative and mechanical evolution of the game during this period. Whether used for nostalgic deck-building or set completion, Team Aqua's Spheal remains a recognizable figure for fans of the franchise. Its straightforward design and unique attack make it a staple for those studying the game's early dynamics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Team Aqua's Spheal
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Nakaoka
Card Stock
English
50
Water
Basic
Metal ×2
1
363
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Rollout (10)
Attack: Aqua Trance (20)
At the end of your opponent's next turn, the Defending Pokémon is now Asleep.
