The Marshadow & Machamp-GX ultra rare card from the 2019 Unbroken Bonds set, featuring powerful Fighting-type mechanics and unique GX abilities.
Marshadow & Machamp-GX
2019 • Pokémon • Unbroken Bonds
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Description
The Marshadow & Machamp-GX card, designated as number 198, originates from the 2019 Unbroken Bonds expansion, offering a distinct dual-legendary dynamic for enthusiasts of the Pokémon Trading Card Game. This Fighting-type Basic card presents a formidable 270 HP profile, designed to appeal to collectors who appreciate high-impact mechanics and legendary pairings within the franchise's rich history. Collectors of Pokémon cards often seek out ultra rare variants like this one for their visual appeal and strategic depth. The card’s attacks, including Hundred-Blows Impact and the powerful Acme of Heroism-GX, highlight its role in gameplay, though its value as a collectible extends far beyond the table. For those building their Unbroken Bonds collection, this ultra rare finish adds significant prestige to any completed set. Whether you are focused on completing the series or acquiring key legendary cards, the Marshadow & Machamp-GX release stands as a testament to the creativity of the 2019 era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Marshadow & Machamp-GX
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
5ban Graphics
Card Stock
English
Holo
270
Fighting
Basic
Psychic ×2
3
68, 802
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Attack: Revenge (30+)
If any of your Pokémon were Knocked Out by damage from an opponent's attack during their last turn, this attack does 90 more damage.
Attack: Hundred-Blows Impact (160)
Attack: Acme of Heroism-GX (200)
If this Pokémon has at least 1 extra Energy attached to it (in addition to this attack's cost), and if it would be Knocked Out by damage from an opponent's attack during their next turn, it is not Knocked Out, and its remaining HP becomes 10. (You can't use more than 1 GX attack in a game.)
