Super Anti-Kaiju War Machine Mecha-Dogoran, a Level 8 LIGHT Machine Kaiju Effect Monster from the 2017 Yu-Gi-Oh! Mega-Tin Mega Pack. This Rare card features the MP17-EN047 designation.
Super Anti-Kaiju War Machine Mecha-Dogoran
2017 • Yu-Gi-Oh! • 2017 Mega-Tin Mega Pack
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Description
Super Anti-Kaiju War Machine Mecha-Dogoran (MP17-EN047) stands as a formidable presence within the Yu-Gi-Oh! Trading card game landscape. Released in 2017 as part of the exclusive 2017 Mega-Tin Mega Pack, this card carries the Rare rarity designation and serves as a key component for enthusiasts of the Kaiju archetype. As an Effect Monster with a LIGHT attribute and Machine type, Mecha-Dogoran occupies Level 8 on the field, offering substantial defensive and offensive potential for strategic deck construction. Collectors who appreciate the mechanical and thematic diversity of the Yu-Gi-Oh! Series often seek out this release. The 2017 Mega-Tin Mega Pack was a limited distribution product, making cards from this set highly desirable for those building comprehensive collections. MP17-EN047 represents a distinct era of design and gameplay mechanics that defined the mid-2010s competitive scene. Its inclusion in a Mega Pack release adds to its historical significance within the broader context of Yu-Gi-Oh! Collectibles. For investors and hobbyists alike, acquiring this card provides an opportunity to own a piece of gaming history. The Kaiju archetype has maintained a unique position in the meta, with these massive monsters often serving as board-clearing threats or defensive anchors. Mecha-Dogoran’s design and abilities reflect the creative direction of Konami during this period, appealing to fans who value both aesthetic appeal and functional utility. Whether you are completing a set focused on Machine-type monsters or simply admiring the intricate lore surrounding the Kaiju war machines, this card offers a compelling addition to any portfolio.
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Card Details
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Catalog Profile
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Featured Subject
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Game
Yu-Gi-Oh!
TCG Attributes
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Rare
Card Stock
English
Light
Machine
8
? / 2000
Kaiju
Card Text
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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.










