The Rare Super Anti-Kaiju War Machine Mecha-Dogoran card (MP17-EN047) from the 2017 Mega-Tin Mega Pack, a sought-after addition for Yu-Gi-Oh! TCG collectors.
Super Anti-Kaiju War Machine Mecha-Dogoran
2017 • Yu-Gi-Oh! • 2017 Mega-Tin Mega Pack
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Description
Super Anti-Kaiju War Machine Mecha-Dogoran (MP17-EN047) is a distinct entry in the Yu-Gi-Oh! Trading Card Game, originally released in the 2017 Mega-Tin Mega Pack. This product identifies the card as a Rare rarity, making it a recognizable piece for enthusiasts tracking specific set releases. The 2017 Mega-Tin Mega Pack serves as a unique vehicle for distributing this card, offering a specialized collecting experience separate from standard booster boxes. Collectors often seek out cards from the 2017 Mega-Tin Mega Pack due to the distinctive nature of the tin format, which provides a premium presentation for the included cards. The card number MP17-EN047 allows for precise identification within the catalog, ensuring that buyers and sellers can accurately reference this print. For those building a comprehensive collection of Yu-Gi-Oh! products, this card represents a key component of the 2017 release landscape. Its status as a Rare card within this mega pack highlights its importance in the set's distribution strategy. Whether viewed as a standalone collectible or part of a larger set completion effort, Super Anti-Kaiju War Machine Mecha-Dogoran holds a place in the history of Yu-Gi-Oh! merchandise from that year.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Light
Machine
8
-1 / 2000
Kaiju
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
