This product features Kashtira Shangri-Ira (MP23-EN190), a Prismatic Secret Rare card from the 2023 Yu-Gi-Oh! 25th Anniversary Tin: Dueling Heroes Mega Pack.
Kashtira Shangri-Ira
2023 • Yu-Gi-Oh! • 25th Anniversary Tin: Dueling Heroes Mega Pack
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Price History
Description
Collectors of the Yu-Gi-Oh! Trading Card Game will appreciate the visual appeal of Kashtira Shangri-Ira, identified by the set code MP23-EN190. Released in 2023 as part of the 25th Anniversary Tin: Dueling Heroes Mega Pack, this card represents a significant milestone for fans commemorating the franchise's history. The specific print treatment, a Prismatic Secret Rare, offers a distinctive holo finish that enhances the card's presence within any collection. For those focused on completing the 25th Anniversary Tin set, securing this parallel is a key objective. The card stands out not just for its rarity tier but for its role in this celebratory release. Whether you are building a specialized subset or simply adding a high-quality parallel to your existing Kashtira series, this card serves as a valuable addition. The Prismatic Secret Rare treatment ensures that the card reflects light uniquely, making it a centerpiece for display. Focus on the identity of the card and its place within the Dueling Heroes Mega Pack to understand its collector value.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Kashtira Shangri-Ira
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Prismatic Secret Rare
Card Stock
English
Holo
Fire
Psychic
7
0 / 3000
Kashtira
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
