The 2010 Yu-Gi-Oh! Absolute Powerforce release featuring Oilman (ABPF-EN036). This Common card is a staple for collectors completing the set.
Oilman
2010 • Yu-Gi-Oh! • Absolute Powerforce
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Description
Identified by the set code ABPF-EN036, this Common card is essential for enthusiasts looking to complete their collection of the Absolute Powerforce expansion. Collectors often seek out specific cards from this era due to the unique artwork and design elements that define the set's identity. Oilman, as a featured subject, represents a key component for those building a comprehensive archive of Yu-Gi-Oh! cards from the late 2000s and early 2010s. The Absolute Powerforce set remains a significant chapter in TCG history, offering a diverse array of characters and mechanics that continue to attract dedicated players and hobbyists. For those interested in the deeper lore and visual evolution of the Yu-Gi-Oh! franchise, owning a copy of Oilman provides a tangible connection to this period of card design. Whether you are a long-time collector or new to the hobby, adding this card to your roster ensures you have a complete representation of the Absolute Powerforce series. The enduring appeal of these cards lies in their role as foundational pieces for both competitive play and nostalgic collecting.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Oilman
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Earth
Machine
2
400 / 400
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per turn, you can either: Target 1 Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
