ALIN-EN070 is the Common Trap Card featuring SA.I.dekick from the 2025 Yu-Gi-Oh! Alliance Insight set.
SA.I.dekick
2025 • Yu-Gi-Oh! • Alliance Insight
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Description
This card is classified as a Common rarity within the collection, making it accessible for builders looking to expand their base library. As part of the A.I. Archetype, the card serves a specific mechanical role in gameplay, defined by its Trap Card classification and Normal property. Collectors of the Yu-Gi-Oh! Trading card game often seek out cards from recent releases like Alliance Insight to complete their sets or to analyze new strategic options. The distinct card number ALIN-EN070 allows enthusiasts to easily identify and catalog this entry. While its Common status suggests it is widely distributed, its inclusion in the A.I. Series gives it relevance for players building decks around that specific monster family. For investors and casual collectors alike, understanding the identity of cards like SA.I.dekick is key to navigating the evolving meta. This product represents the official release of the card as printed in the Alliance Insight expansion. Whether you are organizing your binder or preparing for future play, having accurate information about the card's archetype and type is essential.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
SA.I.dekick
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
A.I.
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target face-up cards your opponent controls equal to the number of Cyberse monsters you control with 2300 original ATK; negate their effects until the end of this turn. You can banish this card from your GY, then target 1 of your banished Cyberse monsters; Special Summon it. You can only use each effect of "SA.I.dekick" once per turn.










