Fairy Wind (ANPR-EN066), a Normal Trap Card from the 2009 Yu-Gi-Oh! Ancient Prophecy set, designed for collectors and competitive players.
2009 • Yu-Gi-Oh! • Ancient Prophecy
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Fairy Wind (ANPR-EN066) is a Normal Trap Card featured in the 2009 Yu-Gi-Oh! Ancient Prophecy set. As a staple in the trading card game, this card represents a foundational element for enthusiasts who value strategic depth and classic mechanics. For collectors, ANPR-EN066 holds significance as a common card from a pivotal era in Yu-Gi-Oh! History. Collectors often seek out cards from this period to complete their Ancient Prophecy collection or to study the development of Trap Card designs. In terms of gameplay, Fairy Wind serves as a versatile tool within the Yu-Gi-Oh! Framework. Its classification as a Normal Trap Card highlights its straightforward yet powerful effect, which has been a topic of discussion among players for years. Understanding such cards is crucial for anyone looking to master the strategic nuances of the game. Whether you are looking to complete a specific set or expand your collection with cards from this iconic 2009 release, this product remains a key piece for Yu-Gi-Oh! Enthusiasts. The enduring appeal of cards like ANPR-EN066 lies in their role in shaping the competitive landscape and their place in the hearts of long-time fans. Collecting cards from the Ancient Prophecy set is not just about owning a piece of memorabilia; it is about engaging with the history of the Yu-Gi-Oh! Trading card game. Each card tells a story of strategy, competition, and community, making them valuable additions to any collection.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Fairy Wind
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Abilities, attacks, oracle text, and flavor text printed on the card.
Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
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