The 2013 Yu-Gi-Oh! Astral Pack Three release, featuring the Spell Card Deck Lockdown (AP03-EN023) for dedicated TCG collectors.
2013 • Yu-Gi-Oh! • Astral Pack Three
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Collectors focusing on the Yu-Gi-Oh! Trading card game often seek cards from the Astral Pack Three set, released in 2013. This release includes Deck Lockdown, identified by the catalog number AP03-EN023. For fans of the series, this card represents a tangible piece of the franchise's history during the Astral arc era. The Astral Pack Three collection was designed to bring specific mechanics and characters from the anime's storyline into the competitive card game. Deck Lockdown serves as a functional component within this set, offering players a strategic option that reflects the themes of the period. Collectors who specialize in complete set building value this card for its role in the overall product structure. Whether you are hunting for specific spell cards or looking to complete a run of the Astral Pack Three, the platform supports serious collectors in their pursuit of these items. The card's inclusion in the 2013 release makes it a standard reference point for those tracking the evolution of the game's mechanics. For investors and hobbyists alike, understanding the context of the set is crucial. The Astral Pack Three was a notable release that bridged the gap between the anime's narrative and the actual gameplay experience. Deck Lockdown, with its unique identifier AP03-EN023, stands as a definitive entry for those cataloging their collection by set and year. Maintaining a comprehensive library of such cards allows collectors to appreciate the depth and variety of the Yu-Gi-Oh! TCG over time.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Deck Lockdown
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Continuous
Abilities, attacks, oracle text, and flavor text printed on the card.
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
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