BP03-EN051 Psychic Jumper is a 2014 Common card from the Yu-Gi-Oh! Battle Pack 3: Monster League series, identified by set code BP03.
Psychic Jumper
2014 • Yu-Gi-Oh! • Battle Pack 3: Monster League
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Description
BP03-EN051 Psychic Jumper stands as a foundational piece for collectors of the Yu-Gi-Oh! Trading card game. Released in 2014 as part of the Battle Pack 3: Monster League series, this card carries the specific set code BP03 and is classified as a Common rarity. The Battle Pack releases were designed to bring staple monsters and strategic depth to the TCG community, making cards like this one vital components for players looking to build competitive decks or expand their personal collections. For dedicated hobbyists, acquiring cards from this era offers a tangible connection to the game's evolving meta and historical design language. The straightforward identification of Psychic Jumper within the BP03-EN051 numbering system allows collectors to easily catalog and track their progress. Whether you are aiming to complete a full set of Battle Pack 3 cards or simply appreciate the intricate art and mechanics of the Yu-Gi-Oh! Universe, this card represents a key entry point for enthusiasts. Its presence in the Monster League series highlights the ongoing creativity and variety that define the Yu-Gi-Oh! Brand, ensuring that even Common cards hold significant value for those who understand the game's rich history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Psychic Jumper
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Earth
Psychic
2
100 / 1500
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.
