A 2025 Secret Rare Holo card from the Yu-Gi-Oh! Battles of Legend: Monster Mayhem set, identified by card number BLMM-EN023.
Gem-Knight Dispersion
2025 • Yu-Gi-Oh! • Battles of Legend: Monster Mayhem
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Description
Gem-Knight Dispersion appears in the Yu-Gi-Oh! trading card game as card number BLMM-EN023, released in 2025. The card is part of the Battles of Legend: Monster Mayhem series and carries a Secret Rare rarity designation. Its Holo finish distinguishes it within the set's print treatments, adding a visual layer that appeals to collectors focused on parallel variations. As a member of the Monster Mayhem release, the card fits into a broader collection of Yu-Gi-Oh! cards from this 2025 era. Collectors often seek out Secret Rare Holo cards for their distinct finish and placement within a specific set code, BLMM. The card's identity is anchored by its subject, Gem-Knight Dispersion, and its precise numbering, making it a recognizable entry for those building out their Yu-Gi-Oh! collections. Whether you are completing your Battles of Legend: Monster Mayhem set or simply appreciating the Holo treatment on a Secret Rare, this card offers a clear point of reference for your collection goals. The combination of the 2025 release year, the specific set context, and the Secret Rare Holo treatment defines the card's place in the Yu-Gi-Oh! landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gem-Knight Dispersion
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Secret Rare
Card Stock
English
Holo
Normal
Gem-
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate 1 of these effects (but you can only use each effect of "Gem-Knight Dispersion" once per turn); ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or field. Up to 2 monsters from your Deck/Extra Deck can be used, if they are non-Rock "Gem-Knight" monsters and you have "Gem-Knight Fusion" in your GY. ● Add 1 "Gem-" monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase this turn is halved.
