The Absorb Fusion card from Yu-Gi-Oh! Clash of Rebellions, featuring the CORE-EN092 Ultra Rare treatment for dedicated collectors.
Absorb Fusion
2015 • Yu-Gi-Oh! • Clash of Rebellions
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Description
The Absorb Fusion card, cataloged as CORE-EN092, originates from the 2015 Clash of Rebellions set in the Yu-Gi-Oh! Trading card game. As a Gem-archetype spell card, it holds a specific place within the broader meta of the series, appealing to players and collectors who focus on thematic deck building. The Ultra Rare treatment provides a distinct holo finish that distinguishes this print from standard cards, making it a visually striking component for any display. For collectors of the Clash of Rebellions expansion, this card represents a tangible piece of the series' history. The Gem-archetype continues to be a focal point for enthusiasts analyzing the game's mechanical evolution. Products, ensuring that fans of the Gem-archetype can locate this release. Whether you are completing a set or expanding your collection of spell cards, this 2015 release remains a notable entry for those interested in the game's rich lore and strategic depth. Collectors often seek out specific rarities to enhance the visual appeal of their collections. The Ultra Rare variant of Absorb Fusion stands out for its finish, offering a premium feel that complements the card's strategic importance. By focusing on the core attributes of the set and the card's identity, collectors can appreciate the design choices made during the Clash of Rebellions era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Absorb Fusion
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Normal
Gem-
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect. ● Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field. You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
