Assault Armor (CRMS-EN092) is a Rare Equip Spell card from the 2009 Crimson Crisis Yu-Gi-Oh! trading card game set, providing strategic monster enhancement.
2009 • Yu-Gi-Oh! • Crimson Crisis
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The Assault Armor card, designated as CRMS-EN092, stands as a notable Equip Spell within the Yu-Gi-Oh! Trading card game. Released in 2009 as part of the Crimson Crisis expansion, this Rare rarity card offers collectors and players a functional piece of the game's strategic landscape. Unlike monster cards that fill the field, Equip Spells like Assault Armor attach to monsters to boost their capabilities, making them a staple in many deck-building strategies. In the context of the Crimson Crisis set, Assault Armor represents the tactical depth that defines the Yu-Gi-Oh! TCG. The card allows players to enhance a monster's attack power, providing a flexible solution for overcoming defensive positions or turning the tide of battle. For collectors, this card number is a key component for those looking to complete the base set or build a comprehensive library of Spell cards from this era. These cards are not just game pieces but artifacts of the TCG's history, representing a time when strategic depth and card interaction were paramount. Whether you are a seasoned collector tracking down specific card numbers or a player looking to round out your collection with essential spells, Assault Armor remains a relevant and sought-after item. Its straightforward yet effective effect makes it a versatile tool in gameplay, while its status as a Rare card adds to its collectibility.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Assault Armor
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Equip
Abilities, attacks, oracle text, and flavor text printed on the card.
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.
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