The 2005 Yu-Gi-Oh! Cybernetic Revolution release features the rare Normal Trap Card D.D. Trap Hole, cataloged as CRV-EN057.
2005 • Yu-Gi-Oh! • Cybernetic Revolution
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The Cybernetic Revolution set, released in 2005, established itself as a pivotal era in the Yu-Gi-Oh! Trading card game, introducing mechanics that would define competitive play for years to come. Within this expansive collection, D.D. Trap Hole stands out as a fundamental component for players seeking strategic depth. Carrying the card number CRV-EN057, this print is designated as a Rare, reflecting its importance in the set's ecosystem and its enduring value to serious collectors. As a Normal Trap Card, D.D. Trap Hole offers a versatile gameplay utility that has remained relevant across various formats. Its straightforward mechanics allow it to interact effectively with opponent summons, making it a staple in many deck constructions. Collectors often seek out this card not just for its functional role, but for its place in the historical timeline of the game. For those building a comprehensive collection of Yu-Gi-Oh! Products, this card represents more than just a game piece; it is a tangible link to the mid-2000s boom of the franchise. The design and typography of the 2005 era carry a distinct aesthetic that appeals to nostalgia-driven collectors. Whether you are looking to complete a set of Cybernetic Revolution cards or add a powerful trap to your collection, D.D. Its status as a Rare ensures it holds its own in any display, serving as a testament to the strategic richness of the original Yu-Gi-Oh! TCG.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
D.D. Trap Hole
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Normal
Hole
Abilities, attacks, oracle text, and flavor text printed on the card.
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
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