The Rare Rising Energy card (CRV-EN056) from the 2005 Yu-Gi-Oh! Cybernetic Revolution set. A key piece for dedicated collectors and players alike.
Rising Energy
2005 • Yu-Gi-Oh! • Cybernetic Revolution
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Description
Rising Energy (CRV-EN056) is a distinct entry within the 2005 Yu-Gi-Oh! Cybernetic Revolution expansion. Issued by Konami, this set captures the technological and cybernetic themes that defined the game's mid-2000s era. As a Rare rarity card, it holds a specific place in the catalog hierarchy, making it a fundamental component for enthusiasts looking to complete their collection of the Cybernetic Revolution series. For collectors, the identity of this card is tied closely to its set code, CRV. Rising Energy, with its specific card number CRV-EN056, serves as a reference point for understanding the era's design language and monster types. Whether you are a seasoned collector tracking down every Rare from the 2005 releases or a player interested in the historical context of the game, this card represents a tangible link to the past. The Cybernetic Revolution set remains a significant chapter in Yu-Gi-Oh! Lore, and owning a copy of Rising Energy allows you to engage with that legacy directly. It is an essential addition for any serious collection, offering both aesthetic appeal and historical significance. By focusing on the catalog identity and set context, collectors can appreciate the card for what it is: a piece of gaming history from a pivotal year in the TCG's development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rising Energy
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
