Identify and complete your collection with the Yu-Gi-Oh! Last Turn card (DB-EN97) from the 2005 Dark Beginning 2 set. This common rarity card is a fundamental piece for any serious TCG enthusiast looking to build a comprehensive library.
Last Turn
2005 • Yu-Gi-Oh! • Dark Beginning 2
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Description
The Yu-Gi-Oh! Last Turn card (DB-EN97) stands as a recognizable staple within the 2005 Dark Beginning 2 release. Released as part of the first wave of English-language Yu-Gi-Oh! Trading card game products, this set played a crucial role in establishing the game's presence in the Western market. Collectors often seek out cards from this era due to their historical significance in the TCG's evolution. As a common rarity card, Last Turn is frequently found in starter decks and booster boxes from the Dark Beginning 2 expansion. Its accessibility makes it an excellent choice for beginners looking to complete their first sets or for veteran collectors aiming to fill gaps in their archives. The card's straightforward design and lack of complex mechanics appeal to those who appreciate the foundational elements of the Yu-Gi-Oh! Gameplay experience. Whether you are hunting for specific card numbers or exploring the broader history of the franchise, our catalog provides a reliable source for acquiring this and other classic TCG staples. The Dark Beginning 2 set remains a popular topic among collectors interested in the early days of competitive play and card design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Last Turn
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
