The 2005 Dark Beginning 2 Super Rare Time Wizard card (DB2-EN038) is a foundational LIGHT Spellcaster for Yu-Gi-Oh! TCG collectors.
Time Wizard
2005 • Yu-Gi-Oh! • Dark Beginning 2
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Price History
Description
Released in 2005 as part of the Dark Beginning 2 expansion, the Time Wizard card (DB2-EN038) holds a distinct place in the early history of the Yu-Gi-Oh! Trading Card Game. As a Super Rare, this card features the signature holo finish that collectors associate with the set's print run. The card depicts the classic Magician archetype, serving as a foundational Spellcaster monster for players and enthusiasts alike. Collectors often seek DB2-EN038 for its nostalgic value and its role in the game's foundational mechanics. The card's design reflects the artistic style of the mid-2000s, making it a desirable piece for those building comprehensive sets or studying the evolution of the franchise. For many, adding this card to their collection represents a tangible link to the early days of competitive play and casual gaming sessions. Whether you are a long-time fan looking to complete your Dark Beginning 2 collection or a new collector exploring the roots of the Yu-Gi-Oh! TCG, this Super Rare offers significant appeal. The card's enduring presence in the community highlights its importance beyond just gameplay, serving as a cultural artifact for enthusiasts of the franchise.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Time Wizard
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Light
Spellcaster
2
500 / 400
Magician
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
