The Nightmare Wheel (DR1-EN055) is an Ultra Rare card from the 2005 Yu-Gi-Oh! Dark Revelation Volume 1 series, featuring a distinctive holfo finish.
Nightmare Wheel
2005 • Yu-Gi-Oh! • Dark Revelation Volume 1
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Description
Released in 2005, the Nightmare Wheel card (DR1-EN055) is a notable inclusion in the Yu-Gi-Oh! Dark Revelation Volume 1 set. This product is part of the early Yu-Gi-Oh! trading card game era, representing a period of significant growth for the franchise. Collectors of the Dark Revelation Volume 1 series often target this card number to complete their collections. The DR1-EN055 designation helps identify this print run, ensuring authenticity and proper categorization among TCG archives. The card's placement in the first volume of the Dark Revelation series marks it as a foundational piece for those tracking the evolution of the game's early printings. Whether you are building a comprehensive library of Yu-Gi-Oh! cards or focusing on specific sets from the mid-2000s, the Nightmare Wheel offers a tangible connection to the game's history. Its ultra-rare status and holographic treatment make it a visually striking addition to any binder. For investors and hobbyists alike, maintaining a copy of this card preserves a piece of the Yu-Gi-Oh! legacy from its formative years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare Wheel
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Continuous
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
