The 2005 Yu-Gi-Oh! Dark Revelation Volume 2 release featuring the Curse of Anubis card (DR2-EN15). This common rarity card is a staple for collectors building comprehensive series collections.
2005 • Yu-Gi-Oh! • Dark Revelation Volume 2
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The Curse of Anubis card, designated as DR2-EN15, is a notable entry in the Yu-Gi-Oh! trading card game landscape. Released in 2005 as part of the Dark Revelation Volume 2 set, this card represents a specific era of the game's rapid expansion and popularity growth. As a common rarity, it serves as a foundational piece for collectors aiming to complete the full DR2 series. The card's design and mechanics reflect the strategic depth that has made Yu-Gi-Oh! a enduring hobby for fans worldwide. Collectors often seek out this card number to fill gaps in their organized binders, appreciating its role within the broader narrative of the game's early English releases. For enthusiasts of the Yu-Gi-Oh! franchise, acquiring individual cards like DR2-EN15 offers a tangible connection to the game's history. Whether for personal enjoyment, investment in vintage TCGs, or simply the joy of completing a set, this card holds a distinct place in the hobby. Its availability in common rarity makes it accessible to both new and veteran players looking to round out their collections. The 2005 print date adds a layer of vintage appeal, marking it as part of the game's second wave of official English translations. Curating a collection of Dark Revelation cards allows enthusiasts to explore the creative direction of the series during this pivotal year.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Curse of Anubis
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Abilities, attacks, oracle text, and flavor text printed on the card.
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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