The Yu-Gi-Oh! Brain Jacker (DR3-EN154) from the 2006 Dark Revelation Volume 3 set. This rare card is a key addition for serious collectors.
Brain Jacker
2006 • Yu-Gi-Oh! • Dark Revelation Volume 3
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Description
The Yu-Gi-Oh! Trading card game card known as Brain Jacker holds a distinct place in the history of the Dark Revelation Volume 3 set, released in 2006. Identified by the catalog number DR3-EN154, this card represents a specific era of the franchise's rapid expansion and evolving gameplay mechanics. For collectors, the Brain Jacker serves as a tangible piece of the 2006 landscape, offering a connection to a time when the TCG was rapidly defining its core identity. As a Rare rarity card, the Brain Jacker stands out within the Dark Revelation Volume 3 collection for its specific design and role. Collectors often seek out this card to complete their set of DR3-EN154 variations or to explore the diverse character roster that defined the series during this period. The card's presence in the 2006 release highlights the intricate world-building that fans have come to appreciate over the years. Whether you are a long-time fan of the Dark Revelation Volume 3 series or new to the hobby, understanding the context of cards like the Brain Jacker enhances the collecting experience. This product page focuses on the catalog identity of DR3-EN154, ensuring that collectors can accurately identify and reference this card within the broader universe of Yu-Gi-Oh! Collectibles.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Brain Jacker
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Dark
Fiend
2
200 / 900
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the equipped monster. Your opponent gains 500 Life Points during each of their Standby Phases.
