The DR04-EN133 B.E.S. Covered Core, a Super Rare card from the 2007 Yu-Gi-Oh! Dark Revelation Volume 4 set, featuring a distinctive holographic finish.
B.E.S. Covered Core
2007 • Yu-Gi-Oh! • Dark Revelation Volume 4
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Description
The DR04-En133 B.E.S. Covered Core represents a specific entry within the Yu-Gi-Oh! trading card game landscape, originating from the Dark Revelation Volume 4 expansion released in 2007. As a Super Rare card, this print carries the set's signature holographic treatment, offering collectors a distinct visual appeal that stands out among the broader catalog. The Dark Revelation Volume 4 series holds a notable place in the game's history, providing a diverse array of monsters and spells that define the meta of that era. For enthusiasts focusing on set completion, this card number is an essential component for those aiming to build a comprehensive collection. The combination of its specific card number and the Super Rare designation makes it a sought-after item for dedicated players and investors alike. Collectors often seek out cards like B.E.S. Covered Core to complete their sets, appreciating the intricate design work and the historical context of the Yu-Gi-Oh! franchise. Whether for personal accumulation or as part of a larger investment strategy, this card remains a fundamental piece for any serious TCG library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
B.E.S. Covered Core
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Earth
Machine
7
2500 / 800
B.E.S.
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.
