DOCS-EN004 Superheavy Samurai Thief is a common card from the 2015 Yu-Gi-Oh! Dimension of Chaos expansion, essential for completing the set.
Superheavy Samurai Thief
2015 • Yu-Gi-Oh! • Dimension of Chaos
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Description
The Superheavy Samurai Thief card, designated as DOCS-EN004, is a staple of the 2015 Yu-Gi-Oh! Dimension of Chaos expansion. As a Common rarity card, it serves as a foundational piece for collectors aiming to complete the full Dimension of Chaos checklist. Collectors often seek out this card to complete their physical sets, appreciating the consistent design language that defined the era. While this product is a standard print, its role in the broader meta makes it a sought-after item for those building their archives. Whether you are looking to finish a set or add to your collection, finding the correct card number is crucial. This product highlights the importance of accurate cataloging in the TCG community, ensuring that collectors can trust the identity of every card they add to their inventory. The enduring appeal of the Superheavy Samurai archetype ensures that cards like DOCS-EN004 remain relevant among fans of the series.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Superheavy Samurai Thief
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Earth
Machine
10
1000 / 1000
Superheavy
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone.
