The Guard Penalty (EOJ-EN045) is a Rare card from the 2006 Yu-Gi-Oh! Enemy of Justice set, essential for collectors building complete series libraries.
Guard Penalty
2006 • Yu-Gi-Oh! • Enemy of Justice
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Description
The Guard Penalty card, identified by set code EOJ-EN045, originates from the 2006 Yu-Gi-Oh! Enemy of Justice expansion. As a Rare rarity card within this series, it holds significant value for enthusiasts tracking the evolution of the trading card game's mechanics during the mid-2000s. Collectors often seek out this print to complete their Enemy of Justice collections, ensuring they have every Rare card from the set. This product represents a tangible piece of Yu-Gi-Oh! history, released at a time when the franchise was rapidly expanding its global footprint. For investors and hobbyists alike, owning a copy of this card provides a direct connection to this pivotal era of competitive play. While the card’s specific gameplay utility may vary depending on the current meta, its historical importance remains constant. Collectors who appreciate the aesthetic and mechanical diversity of the 2006 Yu-Gi-Oh! releases often prioritize this card for its clean design and clear categorization within the set structure. Whether you are a long-time veteran of the TCG or a new collector exploring classic expansions, adding the Guard Penalty to your collection offers a rewarding step toward a comprehensive library. This card serves as a foundational element for those documenting the growth of Yu-Gi-Oh! during its formative international years.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guard Penalty
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Quick-Play
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
