The 2003 Yu-Gi-Oh! Labyrinth of Nightmare Aqua Spirit (LON-E068). This common card is a staple of the early Yu-Gi-Oh! trading card game era.
Aqua Spirit
2003 • Yu-Gi-Oh! • Labyrinth of Nightmare
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Description
The 2003 Yu-Gi-Oh! Labyrinth of Nightmare set represents a pivotal moment in the early history of the trading card game, introducing fans to new monsters and strategies during a period of rapid expansion. Among these additions is the Aqua Spirit, cataloged as LON-E068. This card stands as a recognizable piece of the franchise's foundational roster, appealing to those who appreciate the classic design language and mechanics of the early 2000s. As a Common rarity card, the Aqua Spirit serves as an accessible entry point for new collectors or as a necessary component for veterans aiming to complete their sets. Its straightforward identity makes it a reliable choice for deck building and collection organizing. Collectors often seek out cards from this era to capture the nostalgia of the game's initial surge in popularity. The card's catalog number, LON-E068, ensures easy identification within the broader Labyrinth of Nightmare series. Whether you are looking to add a classic monster to your collection or complete a specific subset, the Aqua Spirit remains a consistent and valued part of the Yu-Gi-Oh! universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Aqua Spirit
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Water
Aqua
4
1600 / 1200
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
